The philosophy behind remastero is to reimagine what is possible with digital reproduction of music, extending way beyond the capability of DACs and hardware upsamplers, at the same time advancing the state of the art in software remastering and upsampling.
remastero uses proprietary high precision signal processing algorithms
that maximize signal reconstruction accuracy, carefully designed
noise shapers that preserve small signals and impart an analog like quality, and a processing
pipeline that is individually optimized for each
track being remastered.
remastero also provides algorithms for transparent volume control, equalization, filtering high frequency noise, scaling and bit depth conversion.
While remastero's algorithms were mathematically derived and further optimized
using simulations, they were voiced and refined through subjective
listening by a group of audio enthusiasts who share a common passion for realistic and natural
reproduction of music.
At remastero, we strive to impart the qualities of a live rendition - connecting you to the original performance when it was recorded, teleporting you to the the stage, pulling you closer to the artists.
On humans, it is said that its effects are similar to:
having your brains smashed out by a slice of lemon wrapped round a large gold brick.
PGGB 256 is our remastering application for upsampling or downsampling PCM audio files at precisions upto 256 bits.
PGGB's intuitive interface lets you remaster your music library to suit both your DAC and
your tastes. PGGB transfers all the common metadata tags to the remastered files.
PGGB always saves the converted files in .wav format. Image and cover information within
the metadata are transferred when possible. All PCM rates and DSD rates are supported.
If you are a remastering engineer, and want to make PGGB part of your work-flow, contact us to customize PGGB for your needs.
Add remastero to your audio pipeline
What if we say, the remastero engine, with the same uncompromising approach, and its insanely long filters can be part of your audio chain. Reimagine what is possible for real-time playback from both streaming sources and local files. SDKs are currently available for Windows, Mac and Arch Linux platforms. The SDKs are in the form of C++ header file and static libraries and include three modules: